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- Youtube space ace dexter for free#
- Youtube space ace dexter how to#
- Youtube space ace dexter driver#
Previously attempted models such as purchased keycodes (releasing an emulator from ‘Timed’ play) don’t really work given that many users of such software are often very computer literate and can often circumvent such devices by their own means.
Youtube space ace dexter for free#
No self-respecting person would argue of entitlement to all software for free given the time/cost of development, but fair reimbursement is problematic given the current model of donations (some gladly contribute, many/most don’t). I think the question of what the model for emulators by non-corporate developers that would be sufficient remuneration is an interesting subject.
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I'm glad I am not getting push back on trying to recoup some of these costs on here like I have on some of the other less mature forums MattOwnby wrote:Thanks for understanding, guys. Most likely the way this is going to play out is that I am going to eventually get around to putting some finishing touches on this thing and sell it for a period of time until I feel like I've recouped my investment costs, then release the full source code (like what John Carmack does with his stuff).įor the time being, I'd invite you to check out my JPEG+GLES2 tutorial as that has all of the optimizations that I used in DaphnePi (literally). Getting a bunch of donations to just release it doesn't sound like a very workable solution because it puts an unfair burden upon a small group of very interested people which puts pressure on me to ask for an unreasonably low figure out of guilt. I want this to happen some day, but releasing it in an unfinished/unsuitable state doesn't interest me (due to my preference to reduce tech support where possible).
Youtube space ace dexter driver#
I hacked the driver to not emulate the second 6502 CPU and instead play samples for the sounds. Cobra Command (the version we used) uses two CPU's, a 6502 for the main game logic and a 6502 to control the sound chip. It wasn't primarily to port Daphne to the Pi. The main reason I did the port in the first place was for the Cobra Command for Collins project (finished) and for Dexter (not released yet). This is because emulating multiple CPU's is just too taxing on the ARM. That list probably includes Dragon's Lair, Space Ace, Thayer's Quest, Cliff Hanger, Badlands, and a special hacked version of Cobra Command that I did just for Leslie Collins' Cobra Command cabinet (more on this later). It's only fast enough to play games that emulate a single CPU. If anyone needs this to be BSD-ized, I've recently warmed up to the BSD license and have written a couple of emulators very recently under this license (Motorola 6809 and Motorola PIA 6821).
Youtube space ace dexter how to#
I've posted full source code for how to do this here. It indeed does use OpenMAX+GLES2 to achieve incredible speeds. Here's some technical details about my DaphnePi port: I totally stumbled upon this thread by complete accident and I found it very interesting
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